Deathmatch Training Grounds - Test Server Patch Notes (July 9th)

 • Jul 10, 2018

Deathmatch Training Grounds - Test Server Patch Notes (July 9th)

Hi-rez has posted more Test-Realm Patch notes recently, introducing a new deathmatch game mode and more weapon balance changes. You can view the original notes here.


Updates

  • New Gamemode! Deathmatch Training Grounds Mode:
    • Deathmatch Training Grounds is queued as a Duo.
    • Lasts up to 20 minutes with up to 70 players.
    • A scoreboard shows the top three teams.
    • Players respawn after they are eliminated.
    • Players drop, but won’t lose, two random items from their inventory when eliminated.
    • Loot Chests will respawn every 2 minutes.
    • Legendary Chests will not spawn.
    • Players have one chicken life, which resets when they are eliminated.
    • The fog will initially converge, and then move randomly around the island.


Weapons

  • SMG
    • Damage reduced from 80/95/110/125 to 75/82/90/100.
    • Clip size reduced from 35 to 25.
  • Slug Rifle
    • Now has perfect accuracy, including while jumping.
  • Assault Rifle
    • Damage reduced from 100/110/120/130 to 80/90/100/110.
    • Reload time increased from 1.8 to 2.5.
    • Clip size reduced from 30 to 25.
  • Crossbow
    • Clip size increased from 6 to 8.
    • Reload speed reduced from 2 to 1.
  • Heirloom Rifle
    • Refire rate increased from 0.3s to 0.4s.
  • Throwing Axe
    • Damage increased from 800 to 900.
  • Stone Spear
    • Damage increased from 275 to 350.


Fixes

  • Fixed a bug where turret animations were not properly playing.
  • Fixed a bug where Forges would not block hitscan weapons.
  • Fixed a bug where items were not dropping out of players.
  • Fixed a bug where ammo counts were not updating for weapons that do not use ammo.
  • Fixed a bug where contrail effects would get stuck on players.
  • Various audio fixes.
  • Adjusted hitbox for mounted players.
  • Fixed a bug where players who crouched on the spawn island would crouch after skydiving.
  • Fixed an issue where Potions wouldn’t pop out of potion boxes.
  • Added the option to change keyboard binding to swap weapons back to the game.
  • Added the line to the mini-map indicating shortest path to the fog safe zone back to the game.
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